STEAM Summer Programme 2026
A 4-week STEAM programme designed for secondary students. Each week features a unique theme — from space exploration and analogue photography to maths challenges and robotics. Ignite curiosity, develop critical thinking, and build skills for the future.
↓ Select your child's age group
Challenge Your Thinking This Summer
Laurus Summer Programme is designed for secondary students ready to go beyond the ordinary. Four weeks of specialist-led exploration — from space science and analogue photography to advanced maths and robotics. Each week stands alone, so join one or stay for all four.
Four weeks. Four deep dives. Real expertise.
Each week is led by subject specialists who bring professional experience and academic depth to the classroom — pushing students to think critically and create meaningfully.
Programme Details
Four Weeks, Four Deep Dives
Each week is led by a specialist with real-world expertise, taking secondary students from first principles to a tangible output. Themes are self-contained — join one, two, or all four. Please note that program details are subject to change.
The detailed five-day schedule is being finalised.
Our specialist instructor is currently shaping the day-by-day plan. Full details will be published shortly. The overview and themes above remain confirmed.
The Five-Day Journey
What is Photography?
Foundations of image-making and initial experiments. Students build their own mini camera obscura and begin a process journal for the week.
Pin-hole Cameras
Design challenge: students design, construct and shoot with their own pin-hole cameras across the school grounds.
Photography Excursion
Full-day off-site shoot. Students capture material to feed Thursday's printing and Friday's exhibition.
Printing with Nature
Two analogue print methods: anthotypes (plant-based emulsions) and cyanotypes (sun-printed blue). Iterate to refine results.
Exhibition Day
Final art creations, curatorial choices, and gallery set-up. The week closes with a student-run art exhibition.
A personal portfolio plus a class exhibition.
A working pinhole camera, a portfolio of cyanotype and anthotype prints, a documented process journal, and a curated gallery showcase open to families and peers.
Specialist Approach
Analogue Chemistry, Hands-on
Cyanotype and anthotype processes mix real chemistry with iterative artistic practice — no digital shortcuts.
Process Journal
A documented record of every experiment teaches scientific notation and reflective practice alongside the craft.
The Five-Day Journey
Problem-Solving Foundations
Heuristics — draw diagrams, look for patterns, work backwards, try small cases. Guided practice, a math relay race, and a competition-style mini quiz.
Number Theory & Tricks
Divisibility shortcuts, primes & factorisation, GCD & LCM, remainders & modular thinking. Closes with a timed Olympiad-style test.
Combinatorics & Logic
Systematic counting, permutations, casework and avoiding double counting. "How many ways?" stations and team problem-solving.
Geometry & Mock Olympiad
Angle chasing, symmetry, visual reasoning. The day closes with a full mock competition and awards for fastest, clearest and most creative solvers.
Closing Excursion
Off-site field day to wrap the week. Venue to be confirmed.
Olympiad-style awards and a personal solutions log.
A complete record of solved problems, the ability to attack unfamiliar mathematics with a toolkit of heuristics, and three awards on offer: Fastest Solver, Best Explanation, Most Creative Approach.
Specialist Approach
Olympiad-Style Problem Sets
Tiered problems (easy → medium → challenge) anchored from past mathematics competitions.
Multiple Solution Methods
Every problem is discussed for multiple solution paths, so students see how the same answer can be reached many ways.
The Five-Day Journey
Coding Foundations
Ice-breakers and ground rules, then straight into Coding Level 1 (easy problems) and first tests on the robots. Tennis and craft balance out the day.
Intermediate Coding
Review of troubleshooting techniques, then Coding Level 2 (intermediate problems). Park visit, more robot testing, and speed stacking in the afternoon.
Challenge Coding
Coding Level 3 — the hardest problems of the week. Final code check on the robots. Park visit and craft session round out the day.
Refinement & Sports
Tennis and a final round of robot testing in the morning. Hockey in the afternoon — the week's most physically active day.
Tsukuba Excursion
Tsukuba Science City — Japan's research heartland.
Working robot code, debugged by their own hands.
A complete portfolio of solutions across three difficulty tiers, code that runs on real hardware, and the systematic debugging instinct that comes from cycling through code → test → fix → re-test all week.
Specialist Approach
Three-Tier Coding Progression
Levels 1–3 ensure every student starts in their comfort zone and finishes outside it — calibrated challenge across the week.
Science Excursion
Tsukuba Science City connects the week to Japan's real research community.
Active Balance
Tennis, hockey, speed stacking and park visits keep the week physically engaging — not five days at a screen.
Sample Weekly Schedule
Every week follows the same rhythm so students know what to expect. Monday through Thursday build toward Friday's excursion, where theory meets the real world.
| Time | Monday | Tuesday | Wednesday | Thursday | Friday |
|---|---|---|---|---|---|
| Theme Day | Introduce Inquiry | Investigate | Build & Test | Create & Refine | Field Trip |
| 10:00 – 10:30 | Welcome & Introduction | Welcome Game | Welcome Game | Welcome Game | Welcome & Prep |
| 10:30 – 10:55 | Intro to Today's Theme | Intro to Today's Theme | Intro to Today's Theme | Intro to Today's Theme | Field Trip |
| 10:55 – 11:05 | — Break — | ||||
| 11:15 – 11:40 | Activity 1 | Activity 1 | Activity 1 | Activity 1 | |
| 11:40 – 12:40 | Lunch & Recess | ||||
| 12:40 – 13:30 | Reflection & Activity 2 Intro | Reflection & Activity 2 Intro | Reflection & Activity 2 Intro | Reflection & Activity 2 Intro | Field Trip |
| 13:30 – 13:40 | — Break — | ||||
| 13:40 – 15:00 | Activity 2 | Activity 2 | Activity 2 | Activity 2 | Return to School |
| 15:00 – 15:15 | Cleanup & Reflection | ||||
| 15:20 – 15:30 | Dismissal | ||||
* Sample schedule. Weekly activities and trips vary by theme.
Tuition Fees
Weekly pricing, tax included. Fees cover instruction, materials, lunch, Friday field-trip transport and insurance. Sibling discounts available on request.
From Previous Summers
Shiba — A Knowledge Amusement Park
Next to Tokyo Tower, our Primary & Secondary campus occupies four themed floors of the 2023-built Shiba International Building. Designed by our founding director as a "knowledge amusement park," each floor runs a different branch of science — from ocean to orbit. Summer School students move through all four.
Location & Access
4-1-30 Shiba, Minato-ku, Tokyo 108-0014
By Train
Four science-themed floors.
See the campus where summer happens.
What Families Tell Us
"The level of instruction was far beyond what I expected from a summer programme. My son was challenged with university-level concepts and came home every day excited to share what he'd learned."
"The specialist-led sessions and hands-on projects gave my daughter a real taste of what STEAM fields are like. She's now more confident about her future academic direction."
"The small class sizes meant my son received individual attention from instructors. He appreciated being treated as a young adult and engaging in meaningful academic discussions."
"The field trips and real-world connections made abstract concepts come alive. My daughter met students from different schools and built lasting friendships while developing critical thinking skills."
Apply to Summer Programme 2026
Reserve your child's place below. Application deadline: one week before each week's start date. Popular weeks — especially the first and last — fill quickly, so we recommend applying early.
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