27 July – 21 August, 2026

STEAM Summer Programme 2026

A 4-week STEAM programme designed for secondary students. Each week features a unique theme — from space exploration and analogue photography to maths challenges and robotics. Ignite curiosity, develop critical thinking, and build skills for the future.

Select your child's age group

Summer Programme

Ages 11–16

Secondary

Summer Camp

Preschool & Kinder (1.5–6)
View Details

Summer School

Primary (Ages 6–11)
View Details
Summer Programme 2026 - Astronaut
Programme Overview

Challenge Your Thinking This Summer

Laurus Summer Programme is designed for secondary students ready to go beyond the ordinary. Four weeks of specialist-led exploration — from space science and analogue photography to advanced maths and robotics. Each week stands alone, so join one or stay for all four.

Four weeks. Four deep dives. Real expertise.

Each week is led by subject specialists who bring professional experience and academic depth to the classroom — pushing students to think critically and create meaningfully.

Specialist-Led Sessions
Each week taught by experts with real-world experience in their field.
Project-Based Learning
Hands-on projects that challenge students to apply knowledge creatively.
Small Cohorts
Focused groups allow for deeper discussion and personalised guidance.

Programme Details

Dates 27 July – 21 August 2026
Ages 11 – 16 years (Secondary)
Participation Join any 1 – 4 weeks
Hours Regular: 10:00 – 15:30
Campus Shiba, Minato-ku
Deadline One week before each theme
Programme · Secondary · Ages 11–16

Four Weeks, Four Deep Dives

Each week is led by a specialist with real-world expertise, taking secondary students from first principles to a tangible output. Themes are self-contained — join one, two, or all four. Please note that program details are subject to change.

Week 1 — Space Industry
Week 01— 27 – 31 July

Space Industry Shaping Humankind's Future

From the Moon to satellites and astro-politics

Astronomy Space Technology Astro-Politics

Explore how discoveries in astronomy are being driven by new telescopes, unmanned probes, and the return to the Moon. Students also examine satellite collision risks, asteroid hazards, solar flares, and the emerging field of astro-politics.

Field Trip
Space Research Excursion
Venue to be announced
Programme In Development

The detailed five-day schedule is being finalised.

Our specialist instructor is currently shaping the day-by-day plan. Full details will be published shortly. The overview and themes above remain confirmed.

Week 2 — Lo-Fi Photography
Week 02— 3 – 7 August

Lo-Fi Photography: The Chemistry of Colour

Where physics, chemistry and art meet on paper

Physics Chemistry Art

Combine the physics of light with the chemistry of colour to learn analogue image-capture techniques. Students build pinhole cameras, then create cyanotypes and anthotypes, culminating in a curated student exhibition.

Wednesday Excursion
Photography Field Day
Venue to be confirmed
i.

The Five-Day Journey

Mon — Fri
Mon
What is Photography?

Foundations of image-making and initial experiments. Students build their own mini camera obscura and begin a process journal for the week.

Tue
Pin-hole Cameras

Design challenge: students design, construct and shoot with their own pin-hole cameras across the school grounds.

Wed
Trip
Photography Excursion

Full-day off-site shoot. Students capture material to feed Thursday's printing and Friday's exhibition.

Thu
Printing with Nature

Two analogue print methods: anthotypes (plant-based emulsions) and cyanotypes (sun-printed blue). Iterate to refine results.

Fri
Showcase
Exhibition Day

Final art creations, curatorial choices, and gallery set-up. The week closes with a student-run art exhibition.

What Students Will Create

A personal portfolio plus a class exhibition.

A working pinhole camera, a portfolio of cyanotype and anthotype prints, a documented process journal, and a curated gallery showcase open to families and peers.

ii.

Specialist Approach

01
Analogue Chemistry, Hands-on

Cyanotype and anthotype processes mix real chemistry with iterative artistic practice — no digital shortcuts.

02
Process Journal

A documented record of every experiment teaches scientific notation and reflective practice alongside the craft.

Week 3 — Maths Challenge
Week 03— 10 – 14 August

Maths Challenge Week

Olympiad-style problem solving, day by day

Number Theory Geometry Logical Reasoning

An intensive mathematics enrichment week building advanced problem-solving skills. Students move from heuristics and number theory through combinatorics to a Thursday mock competition, with awards for the fastest solver, the best explanation and the most creative approach.

Friday Excursion
Closing Field Day
Venue to be confirmed
i.

The Five-Day Journey

Mon — Fri
Mon
Problem-Solving Foundations

Heuristics — draw diagrams, look for patterns, work backwards, try small cases. Guided practice, a math relay race, and a competition-style mini quiz.

Tue
Number Theory & Tricks

Divisibility shortcuts, primes & factorisation, GCD & LCM, remainders & modular thinking. Closes with a timed Olympiad-style test.

Wed
Combinatorics & Logic

Systematic counting, permutations, casework and avoiding double counting. "How many ways?" stations and team problem-solving.

Thu
Contest
Geometry & Mock Olympiad

Angle chasing, symmetry, visual reasoning. The day closes with a full mock competition and awards for fastest, clearest and most creative solvers.

Fri
Trip
Closing Excursion

Off-site field day to wrap the week. Venue to be confirmed.

What Students Will Earn

Olympiad-style awards and a personal solutions log.

A complete record of solved problems, the ability to attack unfamiliar mathematics with a toolkit of heuristics, and three awards on offer: Fastest Solver, Best Explanation, Most Creative Approach.

ii.

Specialist Approach

01
Olympiad-Style Problem Sets

Tiered problems (easy → medium → challenge) anchored from past mathematics competitions.

02
Multiple Solution Methods

Every problem is discussed for multiple solution paths, so students see how the same answer can be reached many ways.

Week 4 — A De-BUGS Life: Robotics Challenge
Week 04— 17 – 21 August

A De-BUGS Life: Robotics Challenge

Code it, run it, debug it, ship it

Robotics Coding Problem-Solving

Young engineers dive into a world of robots and coding through a structured debugging journey. Students progress through three coding levels, test their code on physical robots, and balance focused screen time with tennis, hockey, speed stacking and park visits before a two-stop science excursion.

Friday Excursion
Tsukuba Science City
i.

The Five-Day Journey

Mon — Fri
Mon
Coding Foundations

Ice-breakers and ground rules, then straight into Coding Level 1 (easy problems) and first tests on the robots. Tennis and craft balance out the day.

Tue
Intermediate Coding

Review of troubleshooting techniques, then Coding Level 2 (intermediate problems). Park visit, more robot testing, and speed stacking in the afternoon.

Wed
Challenge Coding

Coding Level 3 — the hardest problems of the week. Final code check on the robots. Park visit and craft session round out the day.

Thu
Refinement & Sports

Tennis and a final round of robot testing in the morning. Hockey in the afternoon — the week's most physically active day.

Fri
Trip
Tsukuba Excursion

Tsukuba Science City — Japan's research heartland.

What Students Will Build

Working robot code, debugged by their own hands.

A complete portfolio of solutions across three difficulty tiers, code that runs on real hardware, and the systematic debugging instinct that comes from cycling through code → test → fix → re-test all week.

ii.

Specialist Approach

01
Three-Tier Coding Progression

Levels 1–3 ensure every student starts in their comfort zone and finishes outside it — calibrated challenge across the week.

02
Science Excursion

Tsukuba Science City connects the week to Japan's real research community.

03
Active Balance

Tennis, hockey, speed stacking and park visits keep the week physically engaging — not five days at a screen.

A Week in Summer Programme

Sample Weekly Schedule

Every week follows the same rhythm so students know what to expect. Monday through Thursday build toward Friday's excursion, where theory meets the real world.

Time Monday Tuesday Wednesday Thursday Friday
Theme Day Introduce Inquiry Investigate Build & Test Create & Refine Field Trip
10:00 – 10:30 Welcome & Introduction Welcome Game Welcome Game Welcome Game Welcome & Prep
10:30 – 10:55 Intro to Today's Theme Intro to Today's Theme Intro to Today's Theme Intro to Today's Theme Field Trip
10:55 – 11:05 — Break —
11:15 – 11:40 Activity 1 Activity 1 Activity 1 Activity 1
11:40 – 12:40 Lunch & Recess
12:40 – 13:30 Reflection & Activity 2 Intro Reflection & Activity 2 Intro Reflection & Activity 2 Intro Reflection & Activity 2 Intro Field Trip
13:30 – 13:40 — Break —
13:40 – 15:00 Activity 2 Activity 2 Activity 2 Activity 2 Return to School
15:00 – 15:15 Cleanup & Reflection
15:20 – 15:30 Dismissal

* Sample schedule. Weekly activities and trips vary by theme.

Pricing

Tuition Fees

Weekly pricing, tax included. Fees cover instruction, materials, lunch, Friday field-trip transport and insurance. Sibling discounts available on request.

Schedule 2026
July 27 (Mon) – August 21 (Fri)
4 weeks total · Join by the week
Time
Regular
10:00 – 15:30
Pricing (per week, including tax)
Course
Laurus
Non-Laurus
Regular University-level STEAM project-based learning
¥98,000
¥104,000
Important Information
  • Tax included. All inclusive: Lunch, materials, field trip transport, and insurance.
  • Non-Laurus student: A one-time entrance fee of ¥6,000 is required.
  • Only one entrance fee required per family if siblings apply for the Seasonal Programme at the same time. Siblings that apply for the Seasonal School or Camp will be charged a separate entrance fee.
  • Applications close one week before each week's start date. However, places are limited and popular weeks fill up quickly. We strongly recommend applying early to secure your preferred dates.
  • Payment Deadline: Within two weeks after application. If you apply less than two weeks before the start date, please complete payment within one week of applying.
  • A cancellation fee of ¥1,000 will be charged for any changes or cancellations.
  • We cannot make schedule changes after the closing date. There are no refunds after the deadline.
  • Due to safety reasons, we are currently unable to accommodate students with severe allergic reactions requiring an Epipen, or students with special needs. Please contact us for further information.
  • Food-allergic students: Please bring your own lunch.
  • No make-up lessons or refunds will be provided in the event of school closure due to bad weather, disasters, accidents, or infectious diseases.
Gallery

From Previous Summers

STEAM activity Robotics workshop Science experiments Space exploration Coding class Team collaboration Engineering challenge Presentations Group projects Creative arts STEAM activity Robotics workshop Science experiments Space exploration Coding class Team collaboration Engineering challenge Presentations Group projects Creative arts
Campus

Shiba — A Knowledge Amusement Park

Next to Tokyo Tower, our Primary & Secondary campus occupies four themed floors of the 2023-built Shiba International Building. Designed by our founding director as a "knowledge amusement park," each floor runs a different branch of science — from ocean to orbit. Summer School students move through all four.

7F Ocean
7F

Ocean

Marine science, water & the classroom atrium.

8F Planet Earth
8F

Planet Earth

Biodiversity, ecosystems & the Life Library.

9F Singularity
9F

Singularity

AI, IoT & the student makerspace.

10F Ad Astra
10F

Ad Astra

Space science, astronomy & presentation space.

Location & Access

Address
Shiba International Building, 7–10F
4-1-30 Shiba, Minato-ku, Tokyo 108-0014
Telephone
03-6722-6310
By Train
Toei Asakusa & Mita Lines · Mita Station — 2 min walk
JR Keihin-Tohoku & Yamanote · Tamachi Station — 5 min walk
Toei Ōedo & Asakusa Lines · Daimon / Onarimon — 6 min walk

Four science-themed floors.
See the campus where summer happens.

Explore the Campus
Voices

What Families Tell Us

★ ★ ★ ★ ★

"The level of instruction was far beyond what I expected from a summer programme. My son was challenged with university-level concepts and came home every day excited to share what he'd learned."

Parent of a Y9 student
★ ★ ★ ★ ★

"The specialist-led sessions and hands-on projects gave my daughter a real taste of what STEAM fields are like. She's now more confident about her future academic direction."

Parent of a Y8 student
★ ★ ★ ★ ★

"The small class sizes meant my son received individual attention from instructors. He appreciated being treated as a young adult and engaging in meaningful academic discussions."

Parent of a Y7 student
★ ★ ★ ★ ★

"The field trips and real-world connections made abstract concepts come alive. My daughter met students from different schools and built lasting friendships while developing critical thinking skills."

Parent of a Y10 student
Application

Apply to Summer Programme 2026

Reserve your child's place below. Application deadline: one week before each week's start date. Popular weeks — especially the first and last — fill quickly, so we recommend applying early.

If the form does not load, open it in a new tab or email information@laurus-school.com.

FAQ

Frequently Asked Questions

About the Programme

What is the Summer Programme for Secondary students? +
The Summer Programme (ages 11–16) is an advanced, university-level STEAM enrichment programme designed for secondary students. Each week features a specialist-led deep dive into topics such as space science, photography, mathematics, and robotics. It's distinct from our Summer Camp (ages 1.5–6) and Summer School (ages 6–11).
Can my child join for just one week? +
Yes. Each of the four weeks is a self-contained theme led by a different specialist. You can join for one week, several weeks, or the entire four-week programme.
How do the field trips work? +
Our firle trips connected to the week's theme — museums, research facilities, and other specialist venues. Transport and entry are included in the weekly fee. All trips are supervised by Laurus staff. Destinations may vary and are subject to change.
Who leads the weekly sessions? +
Each week is led by a specialist with real-world expertise in the topic area. This may include educators with PhDs, industry professionals, or researchers who bring university-level content to secondary students in an accessible, hands-on format.

English Level

What English level is required? +
The Summer Programme is conducted entirely in English and involves academic discussions, presentations, and research. We recommend intermediate English proficiency or above (approximately CEFR B1+). Students should be comfortable reading, writing, and participating in group discussions in English.
Do you accept students of other nationalities? +
Absolutely. Laurus is internationally diverse. English is our working language — no Japanese is required to participate.

Logistics

Is lunch provided? +
Yes — a nutritionally balanced lunch is included every day. Students with food allergies should bring their own lunch. Please notify us of any allergies on the application form.
Where is the programme held? +
The Summer Programme is held at our Shiba Campus. Details and directions will be provided upon registration.
What is the cancellation policy? +
A cancellation fee of ¥1,000 applies to any changes or cancellations. No schedule changes are possible after the application deadline, and no refunds are available after the deadline. Full terms are provided on the registration confirmation.
Will I receive updates about my child's day? +
Yes. We share photos and highlights from each day, and contact you immediately in the event of any incident.